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    • KAMI Manga/Anime Hair Add-on for Blender
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    • 5 stars!
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    • Hobo has a home
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    • Trillipede – A week of code optimising
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blender 2.80

Retarget Tutorial Different size Skeleton in Unreal Engine

Retarget Tutorial Different size Skeleton in Unreal Engine

Tutorial time! Retargeting animations in Unreal Engine from the Epic Skeleton to a smaller rig with the same hierarchy.  

Ludwig Heijden January 4, 2021January 4, 2021 Blog Read more

New Blender course is live on Udemy

New Blender course is live on Udemy

After a successful course for previous Blender 3d versions, here is the new course for Blender 2.80 and up. It took me over one year to produce and while the previous course was awesome, this one is even better!

Ludwig Heijden June 11, 2020June 11, 2020 Blog, Uncategorized Read more

AstroGoats Fighter/Pod

AstroGoats Fighter/Pod

Working on a fighter/pod for #AstroGoats. The “wings” move into position when landing, flying and in hyperspeed. The rotating movement is the defense mode. #b3d #ue4 #darkwave #synthwave #newretrowave #scifi

Ludwig Heijden April 2, 2020April 2, 2020 Animation, Assets, Blog, Unreal Engine Read more

AstroGoats EP teaser

AstroGoats EP teaser

The word is out, AstroGoats are coming. I have the honour to do all the animation for this awesome synthwave group. Enjoy, more soon!

Ludwig Heijden February 3, 2020 Animation, Blog, Unreal Engine Read more

Mastering art creation for games and VR with Blender goes 2.80

Mastering art creation for games and VR with Blender goes 2.80

As you may have noticed Blender 2.80 is released. And what an improvement it has been. “Blender 2.80 features a redesigned user interface that puts the focus on the artwork that you create. A new dark theme and modern icon

Ludwig Heijden September 18, 2019October 3, 2019 Blog Read more
  • Blog
    • KAMI Manga/Anime Hair Add-on for Blender
    • Retarget Tutorial Different size Skeleton in Unreal Engine
    • Low Poly Orc
    • Stylized Pirate Pack
    • 1 Hour Button Master Course is now FREE
    • 5 stars!
    • New Blender course is live on Udemy
    • How to make and organize your buttons
    • AstroGoats Fighter/Pod
    • Free Lumps 2012-2013 Menu’s MegaPack!
    • AstroGoats EP teaser
    • Astrogoats music video project
    • Printable Sequencer Cheat Sheet Unreal Engine
    • Mastering art creation for games and VR with Blender goes 2.80
    • Sketchfab 3D Modeling Challenge: Holograms of the Future
    • Kinect 3d scanning
    • Super Santa Sale!
    • Bloom with Eevee PNG
    • New course by Lump: 1 Hour Button Master
    • Rotown II on Coub
    • Mastering art creation for games and VR with Blender
    • Alien for Global Game Jam 2018
    • Play Lump games online for free!
    • Hobo has a home on Sketchfab
    • Hobo has a home
    • Making 3d Assets for Unreal and Unity
    • Inktober 2016 complete
    • Inktober day 17 video
    • Inktober 2016 day 11 – 17
    • Inktober day 9 video
    • Inktober 2016 day 1 – 9
    • Black & Blue Short Movie
    • Trillipede early gameplay
    • Trillipede – A week of code optimising
    • Trillipede Arcade Template for GameSalad
    • Wacom Intuos GD does not like Yosemite
    • Mini water pump unwrapping
    • Trick or treat?!
    • A new start
  • Released
    • The Trillipede GameSalad Template is released
    • Bunny Fun – Breaking Eggs
    • Serpento Snake Template
    • Bunny Balls
    • BehBeh! (DUTCH)
    • Dr. Ludwig’s Evil Eyes
    • Penny Sjoel (Dutch)
    • Penny Shoel
    • Kung Fu Finger
    • Pandeiro di Capoeira

Why Lump?

Lump was the dog who ate a Picasso. That is two, no three things I like ;)

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